{ "version": "1.0.0", "encounters": [ { "key": "generator_repair", "baseProbability": 0.55, "tags": ["generator", "objectives"], "tier": 1, "flavorSuccess": [ "The generator sputters to life. Light floods the area.", "Sparks fly, then hum — the generator catches.", "Wires connected. The machine breathes again." ], "flavorFailure": [ "The generator kicks back. Too many watchers in the dark.", "The mechanism jams. Footsteps echo nearby.", "A noise betrays the position. The generator goes cold." ] }, { "key": "totem_cleanse", "baseProbability": 0.50, "tags": ["totem", "altruistic", "objectives"], "tier": 1, "flavorSuccess": [ "The totem crumbles. Its curse lifts from the fog.", "Bones scatter. The hex dissolves into smoke.", "The ritual unravels. Something distant screams." ], "flavorFailure": [ "The totem resists. Its pull is stronger than expected.", "A presence drives the survivor back before the cleanse completes.", "The hex holds. Dread thickens the air." ] }, { "key": "chest_search", "baseProbability": 0.45, "tags": ["chest", "item"], "tier": 1, "flavorSuccess": [ "The chest yields a worn medkit. Small mercies.", "A flashlight, still charged. The fog recedes slightly.", "A useful tool among the debris." ], "flavorFailure": [ "The chest is empty. Only rust and regret.", "The lid splinters — nothing useful inside.", "A noise nearby cuts the search short." ] }, { "key": "hook_escape", "baseProbability": 0.40, "tags": ["hook", "survival"], "tier": 2, "flavorSuccess": [ "With grim determination, the survivor slips free.", "Arms aching, the hook releases. Freedom, for now.", "A desperate push — the chains give way." ], "flavorFailure": [ "The struggle exhausts. The hook holds.", "Every movement drives the barb deeper. Stay still.", "The fog presses in. The hook remains." ] }, { "key": "exit_gate", "baseProbability": 0.50, "tags": ["exit", "objectives"], "tier": 2, "flavorSuccess": [ "The gate grinds open. Cold air rushes in.", "Generators humming, the lock gives. Almost there.", "The exit yields. Light from outside cuts the fog." ], "flavorFailure": [ "The gate mechanism is jammed. Precious seconds lost.", "A shadow falls across the panel. The attempt abandoned.", "The switch is stuck. The gate stays shut." ] }, { "key": "patrol_avoid", "baseProbability": 0.60, "tags": ["stealth", "survival"], "tier": 1, "flavorSuccess": [ "Still as stone. The threat passes without noticing.", "A breath held long — then silence. Safe.", "The fog swallows the survivor whole. Unseen." ], "flavorFailure": [ "A twig snaps. Eye contact — then the chase begins.", "The survivor misjudges the angle. Spotted.", "Heartbeat too loud. Presence too close." ] }, { "key": "medkit_use", "baseProbability": 0.65, "tags": ["healing", "altruistic", "survival"], "tier": 1, "flavorSuccess": [ "Bandages tight, the wound closes. Pain recedes.", "The medkit does its job. The survivor steadies.", "A few tense minutes — injuries tended." ], "flavorFailure": [ "Supplies exhausted before the job is done.", "Shaking hands fumble the medkit. Time runs out.", "The wound is worse than it looked. Supplies fall short." ] }, { "key": "pallet_drop", "baseProbability": 0.55, "tags": ["survival", "escape"], "tier": 2, "flavorSuccess": [ "The pallet crashes down. A moment bought.", "Timber splinters between them. Distance gained.", "The drop lands true. The chase falters." ], "flavorFailure": [ "The pallet drops wide. No gap created.", "Too slow — the obstacle proves useless.", "The throw miscalculated. The pursuit continues." ] }, { "key": "basement_search", "baseProbability": 0.35, "tags": ["chest", "item", "high-risk"], "tier": 3, "flavorSuccess": [ "The basement yields rare supplies. Worth the risk.", "A pristine toolbox — almost worth dying for.", "The gamble paid off. The survivor emerges with something valuable." ], "flavorFailure": [ "The basement was a trap. Retreat costs dearly.", "The stairwell offers no escape. A mistake made clear.", "The risk was not worth the reward found — nothing." ] }, { "key": "hatch_find", "baseProbability": 0.30, "tags": ["exit", "survival", "high-risk"], "tier": 3, "flavorSuccess": [ "The hatch sighs open. One last mercy from the fog.", "A sound — familiar, haunting. The hatch, just ahead.", "Against all odds, the escape route reveals itself." ], "flavorFailure": [ "The hatch is nowhere. Only fog and silence.", "Close — so close. Then it closes.", "The sound was something else entirely." ] } ] }