@if (survivor(); as s) {
{{ s.name }}
{{ s.state }}
@for (perk of s.perkSlots; track perk.id) { {{ perk.name }} } @empty { No perks equipped }
} @if (mission(); as m) {
@for (pip of difficultyPips(); track $index) {
}
Mission @if (killerName(); as kn) {
@if (killerAvatarSrc() && !killerImgError()) { } vs {{ kn }}
} T+{{ m.tickIndex }}
} @if (missionState().mission.status === 'active') {
@if (!confirmingAbandon()) { } @else { Leave the fog? }
}
@for (entry of logEntries(); track entry.tickIndex; let i = $index) {
{{ entry.success ? '▶' : '▷' }}{{ entry.logText }}
}